ZORK1.DOC  ·  DOC  ·  14.8 KB  ·  1987-01-21  ·  from CompuLink-User-Group_Magazette_Feb-1987
             Zork 1 tutorial, compliments of the Mystic Caverns

    So,  you're  all  set for The Great Underground Empire, eh?  Okay, but
    before we begin, a few words about this walkthru.  First, this is  not
    the  only  way  to  solve the game.  It's just one of the faster ones.
    Second, because there is no "wasted motion" in this game, you will not
    be visiting all the locations.  So, you might want to play around with
    the game on your own for a while, mapping out  as  much  as  you  can,
    without  much  regard for gathering treasures.  Actually, mapping is a
    good idea, since, if you make a  misstep  somewhere,  you  might  find
    yourself  in  trouble!  Be especially careful to follow the directions
    when in the mazes;  a wrong move there, and  you  could  be  lost  for
    quite  some time!  Finally, you may not go through this in exactly the
    way it's written because of the thief.  He is a variable item  in  the
    game;   you  never know where he will show up.  Try to move out of the
    room he's in as soon as he shows up.  But keep in mind that even if he
    does steal anything from you, you will get it all back from him in the
    end.  Okay?  Let's start the adventure!  You begin West of the  house,
    and  your  first chore is to get inside.  So, go South and East.  Open
    the window and enter the house (you're in the kitchen) , then go  West
    into  the living room.  Get the lamp, then move the rug, revealing the
    trap door.  Open the trap door, turn on the lamp,  and  go  down.   At
    this  point,  some mysterious person will shut the door on you;  don't
    worry about that for now.  Okay, so here you are in the cellar.   It's
    time  to  pick  up  your first treasure, so go South, then East to the
    Gallery.  Get the painting, then continue North to the Studio.  Go  up
    the chimney (you can only fit with the lamp and the painting), and you
    will be in the kitchen again.  Now, go upstairs to the attic, and  get
    the knife and rope.  Come back down and go into the living room.  Open
    the case and put the painting inside.  Then, drop the  knife  and  get
    the  sword.   Open  the  trap  door  again,  and return to the cellar.
    Again, the door is shut by someone (you  never  will  find  out  who's
    doing  this,  but  it doesn't matter).  Now you're back in the cellar,
    and since we're coming to one of the more dangerous parts of the game,
    you  might  want  to do a save here.  Gripping your trusty sword, head
    North into the Troll room.  There's a nasty troll here with  a  bloody
    axe,  and  the only way past is to kill him.  So, do just that:  "Kill
    Troll With Sword." It will most likely take more than one attempt,  so
    keep  at  it,  and  eventually  he  will disappear in a cloud of black
    smoke.  Now, drop the sword, because you  really  don't  need  it  any
    more,  and it will hinder you in carrying other, more important items.
    Having dispatched the troll, you move along East, East (into the Round
    room),  then  SE and East.  You are now in the Dome room.  It's a long
    way down, and too far to jump, so  here's  where  the  rope  comes  in
    handy.   Tie  the  rope to the railing, then climb down the rope.  You
    will be in the Torch room.  Leave the torch for now;  you'll be coming
    back  this  way again later.  From the Torch room, go South, then East
    and get the coffin.  Return West, then continue South  to  the  Altar.
    There's no way you're going to get down that hole with the coffin, and
    even the program will tell you that you haven't got a prayer.   That's
    a  hint, folks:  Just "Pray," and you will find yourself in the forest
    again.  Since it's daylight out, save energy and turn  off  the  lamp.
    Now,  head  along  South,  then  North  (I know, but it works!) to the
    clearing, then East to the Canyon View.  Climb al l the  way  down  to
    the  bottom, then go North to Rainbow's End.  Drop the coffin and open
    it.  Inside is a jeweled sceptre.  Get that, and wave it.  The rainbow
    will  become  solid  (you'll  need  to  cross over from the other side
    later).  Now, "Look." You should see a pot of gold.  Get that, and the
    coffin.   After  that, go SW, then all the way back up to Canyon View.
    From there, it's NW to the clearing, and  then  West  to  the  window.
    Once  in  the  kitchen, open the bag and get the garlic (nothing else,
    just the garlic).  Go on into the living room, and put your  treasures
    in  the  case.  Now, sit down and take a breather because you're about
    to do a lot of traveling!  Once again, open the trap door, turn on the
    lamp,  and  go  down.   Watch carefully, and you will notice that this
    time, the door doesn't close!  Whoever was doing it before  must  have
    gotten  tired.   Anyway,  you're on your way to the dam, so move along
    North, East, North, NE, and East.  You are now  on  top  of  the  dam.
    From  there,  go  North  to  the  Lobby.  Pick up the matches, then go
    either North or East (doesn't matter) into the Maintenance room.   Get
    the  wrench  and  the  screwdriver, then push the yellow button.  Now,
    return to the dam, and yo u will see that the  green  bubble  is  lit.
    Turn  the bolt with the wrench, then drop the wrench.  You have opened
    the dam, and you will be coming back this way again to reap the fruits
    of  your  labors.  However, right now, you're on your way to Hades, so
    let's get going!  Go South, then down into the Loud room.   Leave  the
    platinum  bar for now;  you'll get it later.  Head West into the Round
    room, then SE and East (hmmmm, haven't you been here before?).  Again,
    climb  down  the  rope.  This time, get the torch.  At this point, you
    can turn off your lamp;  the torch will provide light so long  as  you
    have  it.   Now,  continue  straight South, getting the bell, then the
    book and candles from the altar.  Go down the hole to the  cave,  then
    down again to the entrance to Hades.  Your candles will have blown out
    by this time, but don't worry about it.  Okay, here's where  you  have
    to  be careful.  First, ring the bell.  It will become red hot and you
    will drop it.  You will also drop the candles.  Stay calm, and do  the
    following,  all  in  one command:  Get the candles, light match, light
    candles with match (necessary, because of the torch, and  *DON'T*  use
    the  torch,  or  you'll  vaporize the candles!).  Okay, strange things
    happened when you lit the candles, now  read  the  book.   Whew!   The
    demons  have been exorcised!  Drop the book, then go South and get the
    crystal skull.  Now, back North, then up to the cave,  then  North  to
    the  Mirror  room.   By  the way, better put out the candles.  Rub the
    mirror, and you will now be in another Mirror room (this one is  North
    of  the  dam,  as  the other one is South).  Now, go North, then West,
    then North, then West into the Squeaky room (well, I told you you'd be
    doing  a  lot of traveling this time!).  Make sure you have the garlic
    with you, then go North into the Bat room.  So long as  you  have  the
    garlic, he won't bother you.  There is a jade figurine here, but leave
    it for now.  You'll pick it up on your way out.  Go East to the  Shaft
    room.   Put the torch into the basket, then turn on your lamp and head
    North to the Smelly room, then down to the Gas Room (best not to carry
    any  open flames here!).  Now, you are about to enter a small maze, so
    follow these  directions  *CAREFULLY*!   East,  Northeast,  Southeast,
    Southwest,  down,  and  you should be at the top of the ladder (if you
    aren't, may God have mercy on your soul!).  From there, go down to the
    Ladder Bottom, and then South to the Dead End for the coal.  Get that,
    then return to the ladder top.  From there, go up, North, East, South,
    North, and you will be back in the Gas room.  Go up, then South to the
    Shaft room again.  Put the coal in the basket, and lower  the  basket.
    Now,  guess  what?   You  have to go back through the coal mine again!
    So, make your way to the Ladder Bottom, but this time, go West to  the
    Timber  room.  Ignore the broken timber (not useful for anything), and
    drop all but the screwdriver.  Now, you can squeeze through the  crack
    to  the  West.   And here you are in the Drafty Room, which is also at
    the bottom of the shaft.  There's the basket, so get the coal and  the
    torch,  and  move  South into the Machine room.  Open the lid, put the
    coal in the machine, close the lid,  and  turn  the  switch  with  the
    screwdriver.   Drop the screwdriver, open the lid, and get the diamond
    (well, no one ever said Zork was  an  *EASY*  game!).   Now,  go  back
    North,  and put the torch and the diamond in the basket.  Squeeze back
    East into the Timber room.  Get the  skull,  lamp,  and  garlic.   You
    won't  be  needing  the  matches  and the candles any more, so you can
    leave them.  (They were insurance in case the  thief  came  along  and
    stole  the  torch  before  you could get the diamond).  Now, head East
    again to the Ladder Bottom, and from there up  and  through  the  coal
    mine  (you know the way now!), to the Gas room.  Pick up the bracelet,
    then continue on up and South to the Shaft room.  Get  the  torch  and
    the  diamond from the basket, turn off the lamp, then go West into the
    Bat room.  Get the jade, then go South, East, South to the Slide room.
    Now,  here's  a  fast way back to the cellar:  Just go down the slide!
    Wheeeee!  Then it's up to the living room (remember, the trap door  is
    open  now), and all the treasures go into the case.  Huff!  Puff!  Bet
    you didn't know you'd be doing *THIS* much running around!  But, don't
    get  too  relaxed,  there's still plenty more to come (urk!).  Turn on
    the lamp, and return to the cellar.  From there, it's North (ah,  deja
    vu!),  then  East,  North, NE to Reservoir South.  Now that the sluice
    gates are open, you can head North, picking up the  trunk  of  jewels,
    North  again  to  Reservoir North, getting the air pump, and North one
    more time, getting the crystal trident.  After that, go  all  the  way
    back  South  again  to Reservoir South, then East to the dam, and then
    East once more to the Dam Base.  Here you find a little pile of folded
    plastic;   guess  what  it  is?   Right, it's an inflatable boat!  So,
    inflate it with the pump, then drop the  pump,  then  get  inside  the
    boat,  say  "Launch,"  and you're floating off along the Frigid River.
    Now, just keep waiting until you see the buoy.  Get that, then  "East"
    to the beach.  Get out of the boat, then get the shovel and move on to
    the Sandy Cave to the NE.  You might want to save  the  game  at  this
    point,  since  you have to dig here until the scarab turns up, and I'm
    sure you don't want to get buried alive (it's been known to  happen!).
    Okay,  drop  the shovel and get the scarab, then go back SW.  Drop the
    buoy and open it;  inside is an  emerald.   Get  that,  then  continue
    South  to  the  Aragain  Falls.  Here you can cross the rainbow (so do
    that!), which brings you to the End of  The  Rainbow.   Turn  off  the
    lamp, then go SW to the Canyon Bottom.  From there, make your way back
    to the living room, and put all  the  treasures  in  the  case.   Your
    collection  is  quite  impressive by now, but you aren't finished yet.
    Go East twice, then North twice.  Climb up the tree and get  the  egg.
    Climb  down  again,  and  go South, East, and back to the living room.
    However, this time, you don't put the treasure in the case.   Turn  on
    the  lamp, and go down (once again!) into the cellar, and North to the
    Troll room.  Now, you are  about  to  enter  a  maze,  so  follow  the
    directions  very  carefully!   West  (this  brings you into the maze),
    South, East, up, and you find several items here.  Take only the coins
    and  the key, and be careful not to touch the skeleton!  From here, go
    SW, East, South, SE, and you will be in the Cyclops room.  The Cyclops
    is not friendly, but you can deal with him effortlessly:  Just type in
    "Ulysses" (or "Odysseus," if you prefer).  Old One-Eye will  tear  out
    of  there  right  through the wall!  In fact, he will create a passage
    eastward from that room right into  the  living  room!   However,  you
    don't  want to go that way yet!  Instead, go upstairs, and you will be
    in the Treasure Room, the thief's secret lair.  Now, give him the egg,
    and  go  back  downstairs,  then East to the living room.  Deposit the
    coins in the case, then get the knife (the thief needs a  little  time
    to  open the egg).  Okay, go back West to the Cyclops room.  Again, at
    this point, saving is recommended;  the thief  will  not  be  easy  to
    kill!   So,  head  upstairs and use the nasty knife to kill the thief.
    Once he's dead, all treasures in  the  room  will  be  visible.   This
    includes  the  egg,  a silver chalice, and anything he may have stolen
    from you before.  Get everything, then follow these directions:  Down,
    NW,  South,  West,  up, down, NE, and you will be in the Grating Room.
    Unlock and open the grate (watch out for falling leaves!), then go up.
    You  will  be  in a clearing.  From there, go South and climb the tree
    again.  Wind up the canary that's inside the  egg.   A  songbird  will
    come  by  and  drop  a  bauble  for you.  Climb down again and get the
    bauble, then return to the living room.  Put all the treasures in  the
    case,  making  sure you *REMOVE THE CANARY* from the egg and put it in
    the case separately!  You're almost finished!  Just one more  trip  to
    make!   Now,  for  the last time, enter the cellar and go North.  From
    the Troll Room, go East until you come again to the Loud  Room.   Type
    in:  "Echo," and you will now be able to get the bar.  So, grab it and
    return to the living room.  Once you place it in the  case,  you  will
    get  a message.  Follow the advice of that message, and you will get a
    map.  Take that, and return to the place where this all  started,  the
    mailbox  West of the house.  You should have no trouble getting to the
    barrow from there.  Of course, once  you  enter  the  barrow....   You
    didn't  really  think  it  would end there, did you?  Not when there's
    still Zork II and Zork III waiting for you up ahead!  Ah, but it's too
    late;   you  can't turn back now!  You'll just have to grit your teeth
    and follow through to the end (with a little help,  of  course).   See
    you in Zork II!

    Another Infocom walkthru next Magazette so dont dispair