SCROLL.HNT  ·  HNT  ·  3 KB  ·  1985-09-07  ·  from IBM-PC-User-Group-Software-Library_Disk-148-Oct-1988-QUEST
         
         

       
         
           








                                   Cavequest
         

         
         
                                 Helping Hints
                      




         
         
         
         
         


         
         
         
         Lightwave Consultants                         September 1985
         P.O. Box 290539
         Tampa, FL  33617
         
         
         
         

         
         
                      Copyright 1985, All Rights Reserved.
                                             
         The Cavequest distribution diskette, of which this manual is 
         one file, may be freely copied and distributed.  This manual 
         may only be distributed as a file on a distribution diskette. 
         



                                                                Page 2
        
         
         Here are some hints to help you in your journey: 


         Continue to use your blade until you have a good dexterity 
         for arrows and spears. 
         
         Carry your sword when wandering monsters are about. 
         
         Use lifepoints that you earn to build your character up 
         first.  Don't let extra lifepoints be converted to silver to 
         buy items, use treasures that you have grabbed to do that. 
         
         Spend all your lifepoints and silver at easier levels so that 
         your character will be fully configured before you attempt 
         the harder levels. 
         
         Do not allow yourself to become too tired!  If you cannot 
         injure a monster or walk away from it, you are bound to get 
         killed. 
         
         Stay on your toes.  A quick monster can be on you before you 
         know it. 
         
         There are two ways to rest in a very difficult level.  First, 
         use the magic talisman to lower the possibility of wandering 
         monsters appearing.  Second, wound a monster so badly that he 
         cannot hurt you.  Then rest before you kill him.  Other 
         monsters will keep their distance until they are sure their 
         comrade is dead. 

         Let monsters come to you.  You can rest while you wait for 
         them, and prepare for a perfect sword hit. 
         
         Run or leave a room if you are getting tired. 
         
         Use arrows and spears when the monster is far away, 
         especially in narrow corridors when you get a better target. 

         Don't carry too much.  Take extra treasures back to the 
         armory before you are carrying too much to move about 
         quickly. 
         
         Don't get lost!  Keep a pad with you on your journey and jot 
         down notes or draw a map. 
         
         Purchase permanent magic items before you buy temporary ones.  
         That way, the permanent ones will always be in the same 
         pockets.