GAMES\JIM.DOC ·
DOC ·
3.6 KB ·
1989-06-08 ·
from PCPlus_Issue-40_Jan-1990_FluxEngine-360Kb
The Adventure of Jacaranda Jim Version 1.80
By Graham Cluley
Howdy! And congratulations (it says here..) on acquiring yourself a
copy of THE ADVENTURE OF JACARANDA JIM. In this adventure you can
expect three things; Excitement, Intrigue, and two broken promises..
Just a few words before you bundle off into the adventure proper about
the advancements that have been placed into this version (1.80) of the
adventure:
Some of these might not make any sense to you - particularly if you
are new to JACARANDA JIM - if so, DON'T PANIC!
1. Version 1.70 was the first to use text compression techniques to
reduce the size of the EXE file.
2. Previous to Version 1.74 attempts to save your position in a
subdirectory would sometimes result in the data being placed in the
root directory instead. This has been corrected.
EVERYTHING YOU EVER WANTED TO KNOW ABOUT
JACARANDA JIM BUT WERE TOO AFRAID TO ASK
1. An adventure such as JJ will expect you to enter a wide variety of
commands such as "GO NORTH", "ASK ERNIE ABOUT HIS NOSE", "PUSH THE
PINK BUTTON WITH THE CUCUMBER", "DUFF HIM UP", and "GET ALL".
2. A wide vocabulary is understood by the adventure. Obviously if I
were to list all the words understood many of the puzzles would be
given away, but here are a few that might come in useful...
SAY, HIT, ATTACK, GO, WALK, SHOUT, ASK, LIST, INVENTORY, EXAMINE,
LOOK, SCORE, GIVE, PULL, PUSH, HELP, WEAR, GET, DROP, WAVE, CLIMB,
EAT, and so on...
All in all the parser for JACARANDA JIM is quite strong and should not
give you too much trouble.
3. The "LIST" and "INVENTORY" commands will tell you which objects you
are carrying at any one time.
4. If purple prose turns you puce you can use the 'BRIEF' command.
This will keep location descriptions down to a minimum. Personally I
can't stand this sort of thing, but some people seem to like it. The
opposite to 'BRIEF' is 'VERBOSE' which will turn the descriptions
fully on.
5. At any time during the adventure's proceedings you can "SAVE" your
position on disk. This is a particularly good idea if you're about to
do something really daft like jumping off the top of a double-decker
bus.. not that there are any in JACARANDA JIM. When you do fail
miserably at whatever ridiculous activity tickled your fancy you can
can always restore your old position with the "LOAD" command.
6. Another command which should be definitely be remembered is "QUIT"
Without it you simply cannot leave the game!
7. A recent survey conducted by Miss Sian Kentrolle of Houston, Texas
came to the conclusion that 98% of those who registered their copy of
JACARANDA JIM with the author went on to have a life of eternal bliss,
untold riches, and no Gloria Hunniford. All for a fiver.. Huh! Such a
simple act, for such fulfilment..
8. Seriously folks, I need your money. If you DO send me a fiver I can
promise you detailed maps, free updates and all that jazz. I will also
mow your lawn, fix your plumbing, and be your ever-loving honey-bun
till the end of time.
9. If you DON'T register you're going to keep getting crummy two
elastic bands and a tube of toothpaste software. You'll only have
yourself to blame. I will personally see to it that a smaller African
republic comes round your house next Wednesday and mortars your shed
into smithereens. It makes sense to register shareware software.. to
me at least. You'll also never find out what a genuinely obnoxious
person I am.
10. Registration details are included in the program. Type "HELP" if
you're not sure. Okay? Ta.
Be seeing you
Graham Cluley